Category: Video Games

Crisis Core: Final Fantasy VII (Bradygames Official Strategy by Doug Walsh

By Doug Walsh

<P style="MARGIN: 0px">DISCOVER THE TRUTH
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<P style="MARGIN: 0px">All three hundred Missions Covered!
<P style="MARGIN: 0px">Mini-maps, approach, rewards, and specifications for each venture, together with specialist method for defeating Minerva, arguably the hardest FFVII boss ever!
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Comprehensive Walkthrough
<P style="MARGIN: 0px">Game-tested suggestions and strategies for all 10 walkthrough chapters. Maps of every zone checklist each key merchandise. challenge tip packing containers show while and the way to entry each mission.
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<P style="MARGIN: 0px">Exhaustive Materia Fusion Guide
<P style="MARGIN: 0px">Learn the ins-and-outs of materia fusion. You'll examine every little thing approximately materia periods and ranks, plus the masses of finish result of the fusion process.
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<P style="MARGIN: 0px">Bestiary
<P style="MARGIN: 0px">All-inclusive breakdown of every foe's stats, strengths, weaknesses, and more!
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<P style="MARGIN: 0px">Items & Accessories
<P style="MARGIN: 0px">Complete checklist of each merchandise, accent, and piece of kit within the game.
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<P style="MARGIN: 0px">Bonus 2-sided Foldout!
<P style="MARGIN: 0px">Dynamic render of the game's imperative personality. Plus, finished materia fusion reference chart of each attainable materia combination!
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<P style="MARGIN: 0px">Platform: PlayStation Portable
<P style="MARGIN: 0px">Genre: RPG

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Resident Evil Zero (BradyGames Signature Series Guides) by Dan Birlew

By Dan Birlew

BradyGames' Resident Evil 0 reputable process Guide offers a whole walkthrough, together with techniques for stock administration, whilst to modify among Rebecca and Billy, fixing advanced puzzles, and extra! hugely certain maps depict each region and pinpoint all an important goods. specialist boss strategies supply how you can defeat each one ghastly beast. Plus, entire merchandise and weapon rosters, bestiary, personality bios, online game secrets and techniques, and masses more!.

This Signature Series advisor contains a designated conceal therapy, attention-grabbing historical past of the Resident Evil sequence, an unique notion artwork part, and an enormous hi-res. poster depicting the most characters.

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Dark Souls by Paula Morris

By Paula Morris

Welcome to York, England.Mist lingers within the streets.Narrow constructions forged lengthy shadows. this is often the main haunted urban on the earth. . . .Miranda Tennant arrives in York with a negative, tragic mystery. She is raring to lose herself amid the old fashioned cobblestones, hoping she won’t run into the numerous ghosts who supposedly roam the town. . . .Then she meets Nick, an extreme, dark-eyed boy who understands all of York’s hidden locations and histories. Miranda wonders if Nick is falling for her, yet she is distracted by means of one other boy -- one much more good-looking and mysterious than Nick. He lives in the home throughout from Miranda and turns out eager to ship her a few kind of message. may well this boy be one among York’s haunted souls? quickly, Miranda realizes that whatever risky -- and lethal -- is being deliberate. and he or she can have to stand the darkest a part of herself to be able to resolve the secret -- and locate redemption.

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Far Cry 2 (Prima Official Game Guide) by David Knight

By David Knight

Maps: precise maps of the full a long way Cry 2 global together with destinations of all 220 Diamonds and sixteen Jackal tapes.
Environment: Developer information and tips to assist you learn how to leverage your atmosphere and provides you the higher hand in any situation.
Weapons: unique content material at the breakdown of all guns equivalent to harm, variety, accuracy, and reliability stats that can assist you pick out the suitable instruments for the job.
Multiplayer: classified maps of ammo piles, automobiles and extra! information at the chronic process which handles each one type, improve, and rank to offer you an side in on-line battles.

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How to Do Things with Videogames by Ian Bogost

By Ian Bogost

In recent times, computing device video games have moved from the margins of pop culture to its middle. studies of recent video games and profiles of online game designers now on a regular basis look within the manhattan occasions and the hot Yorker, and revenues figures for video games are said along these of books, song, and flicks. they're more and more used for reasons except leisure, but debates approximately videogames nonetheless fork alongside considered one of paths: accusations of debasement via violence and isolation or protective paeans to their capability as critical cultural works. In tips to Do issues with Videogames, Ian Bogost contends that such generalizations vague the unlimited percentages provided by means of the medium’s skill to create advanced simulated realities.

Bogost, a number one pupil of videogames and an award-winning online game fashion designer, explores the numerous methods desktop video games are used at the present time: documenting vital historic and cultural occasions; teaching either kids and adults; selling advertisement items; and serving as structures for paintings, pornography, workout, leisure, pranks, and politics. reading those functions in a chain of brief, inviting, and provocative essays, he argues that jointly they make the medium broader, richer, and extra correct to a much broader audience.

Bogost concludes that as videogames turn into ever extra enmeshed with modern existence, the belief of avid gamers as social identities turns into out of date, giving upward thrust to gaming through the hundreds. yet until eventually video games are understood to have legitimate purposes around the cultural spectrum, their real strength will stay unrealized. find out how to Do issues with Videogames deals a clean place to begin to extra absolutely think about games’ growth this day and promise for the longer term.

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Flash MX 2004 Games: Art to ActionScript by Nik Lever

By Nik Lever

As a fashion designer utilizing Flash you'll discover how one can follow your inventive abilities to the various phases of video game construction and convey your individual interactive video games with this flexible package deal. developing video games for cellular units is now additionally lined! As an animator it is possible for you to so as to add interactive performance in your personal animation and bring a video game. As an online developer you can see the best way to make the easiest use of the delicate improvement surroundings Flash deals for the construction of either paintings and code to create low bandwidth, lively web pages that sells! The unfastened CD-Rom comprises the entire code and documents you must attempt every one educational from the ebook so that you can see precisely how every one online game was once created. research from the various types of video games supplied as examples, from easy quizzes to platform-based video games. excessive rating tables and multi-player video games utilizing sockets, important to raised point on-line video games, also are lined intimately to make sure you have the full ability set had to achieve this aggressive area. * enjoy the adventure of a profitable video games dressmaker whose Flash websites on a regular basis get 10,000+ hits in step with day * defined by way of an artist for artists so that you can simply see how Flash MX 2004 ActionScript 2 can paintings on your personal video games improvement * comprises worthwhile additional assurance of ways Flash integrates with Director 8.5 Shockwave studio and C++

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Racing the Beam: The Atari Video Computer System (Platform by Nick Montfort, Ian Bogost

By Nick Montfort, Ian Bogost

The Atari Video laptop procedure ruled the house videogame marketplace so thoroughly that "Atari" grew to become the well-known time period for a videogame console. The Atari VCS was once cheap and provided the pliability of changeable cartridges. approximately one thousand of those have been created, the main major of which proven new options, mechanics, or even complete genres. This ebook deals a close and obtainable examine of this influential videogame console from either computational and cultural perspectives.

Studies of electronic media have hardly ever investigated platforms—the structures underlying computing. This publication (the first in a sequence of Platform stories) does so, constructing a severe process that examines the connection among structures and inventive expression. Nick Montfort and Ian Bogost speak about the Atari VCS itself and think about intimately six video game cartridges: strive against, experience, Pac-Man, Yars' Revenge, Pitfall!, and celebrity Wars: The Empire moves again. They describe the technical constraints and affordances of the approach and music advancements in programming, gameplay, interface, and aesthetics. event, for instance, used to be the 1st video game to symbolize a digital house higher than the monitor (anticipating the boundless digital areas of such later video games as international of Warcraft and Grand robbery Auto), by way of permitting the participant to stroll off one part into one other area; and big name Wars: The Empire moves again used to be an early example of interplay among media houses and video games.

Montfort and Bogost convey that the Atari VCS—often thought of purely a unfashionable fetish object—is an important a part of the heritage of games.

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Halo and Philosophy: Intellect Evolved (Popular Culture and by Luke Cuddy

By Luke Cuddy

Because the Doom sequence, First individual Shooter (FPS) videogames have ricocheted during the gaming neighborhood, frequently achieving outdoor that neighborhood to the broader public. whereas critics basically lampoon FPSs for his or her aggressiveness and on-screen violence, players see anything else. Halo is likely one of the maximum, so much profitable FPSs ever to grace the area of gaming. even if Halo is a FPS, it has a science-fiction storyline that pulls from past award-winning technology fiction literature. It employs a video game mechanic that
limits the volume of guns a participant can hold to 2, and a multiplayer point that has spawned web content like pink vs. Blue and video games in the online game created by means of avid gamers themselves.

Halo’s special and impressive beneficial properties bring up severe questions. Are campers rather doing something fallacious? Does Halo’s track fit the event of the gamer? may Plato have used Halo to coach voters to reside a moral existence? what kind of synthetic Intelligence exists in Halo and the way is it used? Can the player’s adventure of struggle let us know whatever approximately real struggle? Is there desiring to grasp Chief’s tough life? How does it have an effect on the player’s ego if she identifies too strongly with an competitive personality like grasp leader? Is Halo rather technological know-how fiction? Can Halo be used for enlightenment-oriented pondering within the Buddhist experience? Does Halo's weapon hassle really give a contribution to the intensity of the gameplay? after we willingly play Halo simply to die repeatedly, are we conducting a few kind of self-injurious habit? what's expansive gameplay and the way can it's trained by way of the philosophy of Michel Foucault? In what method does Halo’s post-apocalyptic paradigm strength players to determine themselves as brokers of divine deliverance? What can pink vs. Blue educate us approximately own identity?

These questions are tackled via writers who're either Halo cognoscenti and energetic philosophers, with a foreword by way of popular Halo fiction writer Fred Van Lente and an afterword by way of top video games pupil and artist Roger Ngim.

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